

More likely you'll choose to either roll or block exclusively rather than combining tools during your enemies' frenetic onslaughts, making whichever you don't use a pointless addition to the gameplay. Fighting enemies will consist of quick sword swipes, heavy sword swipes (pointless - they don't do much more damage and put you at risk of attack), and either dodging or blocking attacks, coupled with the chance to parry enemies using a gun or timed-attacks a la Buttborne / Dark Souls. Could be cool, but it's clearly not intended. Speaking of escaping, you can bypass all non-boss combat by running away. If multiple enemies enter the fray, combat tends to turn into button mashing and a race to either escape or separate enemies. One-on-one combat is alright decently fast-paced. In addition to the gameplay just not feeling complete, the level design ranges from quaint to hideous to blindingly repetitive, and the writing chops on display are - no pun intended - soulless. Shrouded in Sanity is a decent game, particularly coming from a single developer, but it has a wealth of problems that keep me from recommending it. That's a bit key if you're making a Souls-like, isn't it? Continued abuse of our services will cause your IP address to be blocked indefinitely.The gameplay isn't remotely balanced. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.

Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.

